![]() to add the desired spell tome to your inventory: all recolored bound weapons have an accompanying spell tome for that weapon type and color. upon reading the Bound Sword spell tome you will have a total 7 bound sword conjuration spells to choose from (the default color plus the additional 6 in this mod).Ģ) Use console commands, additem menu, Proteus, etc. The new colored bound weapon spells are obtained two ways:ġ) Read the corresponding bound weapon spell tome: upon reading a bound weapon spell tome a one-time script will fire that will add all colored variants of that weapon to your spell list. New in update 1.1.3: optional Dynamic Animation Replacer patch to change the 'draw weapon' animation for melee weapons to the same as the 'summon' animation for bound weapons via spell casting. New in update 1.1.2: optional replacer FOMOD for the default bound weapons. Light/Silver: Level 1: 5/10 damage to undead and werewolves, Level 2: 10/20 damage to undead and werewolves, Level 3: 15/30 damage to undead and werewolves, Level 4: 15pts damage to undead and werewolves within 15ft. Ooze/Black: Level 1: 10/20 slow for 5s, Level 2: 20/35 slow for 5s, Level 3: 30/50 slow for 5s, Level 4: Blindness for 1s Leeching/Pink : Level 1: 5/10 drain health, Level 2: 10/20 drain health, Level 3: 15/30 drain health, Level 4: 30pts drain magicka and stamina Poison/Green : Level 1: 5/10 poison damage, Level 2: 10/20 poison damage, Level 3: 15/30 poison damage, Level 4: 25% weakness to poison Rage/Red: Level 1: rage on target level 3/9 for 3s, Level 2: rage on target level 6/12 for 3s, Level 3: rage on target level 9/15 for 3s, Level 4: rage on targets within 15ft up to level 10 for 3s Purple/spark: Level 1: 5/10 shock damage, Level 2: 10/20 shock damage, Level 3: 15/30 shock damage, Level 4: 25% weakness to shock Teal/frost : Level 1: 5/10 frost damage, Level 2: 10/20 frost damage, Level 3: 15/30 frost damage, Level 4: 25% weakness to frost Gold/flame: Level 1: 5/10 fire damage, Level 2: 10/20 fire damage, Level 3: 15/30 fire damage, Level 4: 25% weakness to fire If you Conjuration skill is less than 25 (Level 0) you only have the color change applied and no other enchantments. Weapon Levels are based on your Conjuration skill level, and bracketed every 25 levels. Mystic Weapons cap out at level 4 "Grand Bound Weapon" and the level 4 weapon has the previous level 3 effect plus an additional effect. Non-Mystic Weapons have a lesser enchantment at each level and cap out at level 3, "Greater Bound Weapon". There are two tracks of enchantment progression: Mystic Weapon and Non-Mystic Weapon. All other weapons have a small enchantment related to that color/effect this will be updated as time goes on. These enchantments cost nothing they are an inherent aspect of your spectral weapons. New in update 1.2: For bound swords only: weapon color variants now have an innate enchantment progression tree related to that color, buffing bound weapons but not making them cheat items. The default bound weapons will use whatever mesh replacement, if any, you already have. Added bound weapons use LeanWolf's Better-Shaped Weapons weapon replacement mesh files (his mod page gives permission for limited use). Effects/Colors added are gold/flame, teal/frost, purple/spark, rage/red, poison/green, leeching/pink, ooze/black and light/silver. Adds a total of 6 8 different colored versions of the classic 4 bound weapon types (sword, 2h axe, dagger, bow & arrows) Will include the 'default' bound weapons with a new enchantment tree. Enchantment overhaul: making plans for a tiered system of enchantment buffs for bound weapons that are tied to player's conjuration skill level. I'm looking into replacing the 'draw weapon' animation that is default for the crafted bound weapons with the 'bound weapon' animation that is part of the bound weapon spell. Just a simple recolor of bound weapons as they exist in vanilla Skyrim. No extra weapons, no new scripts, spells, enchantments, etc. ![]() Making individual replacer mods for default bound weapons. Implementing minor enchantment effects for each color variant (e.g. Adding in two new color variants: black and silver
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